Art by Wesley Sacardi
Publication date: 03.12.2026
Wesley Sacardi, born in August 1981, describes himself as a lifelong learner of the world, passionate about free creativity and deeply committed to sharing knowledge. He began and consolidated his artistic journey in 2016, when he left his academic field of Social Communication to focus on the production and creation of pieces made from solid wood across different regions. This change marked a return to his roots of free, “outside-the-box” creativity, allowing him to reconnect with and explore diverse forms of creation through wood. His main references and sources of inspiration are nature, architectural projects, and styles such as Scandinavian, Wabi-Sabi, Boho, and Rustic design. These influences enable a unique creative fusion throughout his production process. In addition to using reclaimed wood, he also works with new raw materials that are often intended by industry for single-use purposes. Through artistic intervention, he transforms these materials into furniture and decorative pieces with a distinctive artistic identity.
TIME TO PLAY
Time to Play is an interactive installation about imagination, materiality, and the freedom to create. What happens when we stop creating in order to produce and start creating in order to play? Time to Play is an interactive installation that explores the relationship between imagination, materiality, and creative freedom. The pieces of wood enter the space without any predefined function. They are fragments of matter that, within the installation, are no longer confined to a single purpose.
Using these materials, visitors and the artist can create objects, toys, structures, forms, and small inventions. The artwork, however, is not limited to what is ultimately produced. It exists primarily in the process of transformation: imagining, choosing, experimenting, making mistakes, dismantling, modifying, trying again, and building.
Time to Play invites a pause from the adult logic of producing with a predetermined purpose. It is an invitation to experience something we often leave behind: creating without the obligation to make something useful, correct, or perfect.
THE CONCEPT
There is a moment in childhood when a piece of wood can be anything. It can become a house, a boat, an airplane, a sword, a bridge, or simply something we do not yet know how to name. Before we learn to assign functions to things, we are free to imagine what those functions might be.
Over time, we learn to name, classify, organize, and define. We learn what each object should be, what it is used for, and when it can be considered complete. Time to Play proposes suspending this logic, if only for a few moments. In doing so, the installation creates a space where imagination itself becomes a form of making.
